It's been a long time coming, but it's finally happening:
Parkitect is launching on PlayStation 4 and 5, Xbox One and Series on July 3rd!
The regular price is USD 29.99 / 24.99€.
The port is developed by BlitWorks Games, who are known for porting and publishing console versions of indie games such as Super Meat Boy, They Are Billions, Spelunky 2 and Kingdoms and Castles.
Bringing Parkitect to consoles has been a long journey and not an easy feat. It's a big and complicated game, and apart from the technical challenges of getting the game to run at all the way the controls and UI work took a lot of thought since the PC version has clearly not been designed with gamepad controls in mind.
Thankfully BlitWorks took on the challenge and endured and we think the final result turned out really nice.
What are the differences between the console version and the PC version?
Parkitect: Deluxe Edition on consoles is roughly identical in content to the Parkitect Deluxe bundle we've got on PC, so it contains the additional campaign, rides and objects from both DLCs.
These features are missing compared to the PC version, mostly due to the restrictions of consoles:
- modding
- Steam Workshop equivalent (i.e. no sharing of ride blueprints and scenarios)
- scenario editor
- custom image banners and custom music speakers
- multiplayer mode
In return the price of the console version is lower than the PC version.
What about Nintendo Switch?
We'd really like to see Parkitect released on Nintendo Switch but it's a pretty CPU-heavy game, so performance on this platform is a big challenge.
It's not ruled out yet entirely but the chances are very slim.
Are the console controls being added to the PC version? Would that be easy to do now?
Probably no. The PC and console versions are two separate and quite different programs due to all the changes that had to be made to get the game running on consoles, plus the console version is being developed by a different company, not by us.
So it's not as easy as enabling or copying over the controls from console to PC unfortunately.